Spawned from here:
http://typophile.com/node/18685
So along the journey on the eternal quest of making a font
look good (but to me at least never “the same”) both in print
and on screen, I have a question:
What’s the relative effort involved in getting this
outline “g” (slightly modified from Patria) to render
out this bitmap “g”, preferably robustly on as many
platforms and applications as possible.

One way is to make two separate fonts, one outline, one pixelfont*.
Another is to superhint, like the previous generation of MS core fonts,
but with the difference that grayscaling is enabled. A third is to -come
close, and in some ways exceed- using CT, using some level of hinting
(which I’m not clear on). For the purposes of this discussion I will add
that -if it makes a big difference- you can assume the top of the lower
bowl of that outline “g” to be flat -and even uniform in weight- instead.
* Or a raw bitmap font, in special situations.
So I’m wondering what are the relative efforts, as well as
the relative technical impediments in terms of delivery,
of the various methods. Thank you.
hhp