...why I can’t use 610000 (yep, six hundred ten thousand) UPM as resolution for a typeface? In FontLab...
I can’t see why you need anything more than
the standard 1000-unit em for this thing.
You probably need to manage your point placement
carefully to make those thin lines look totally even,
but that’s about it I’d say.
> I really don’t want to spend the time to
> render accented foreign language characters
That’s pretty strange coming from a European!
Anyway, yes it’s tedious, but if this font is going
to be used by more than you it will need a full,
or nearly full character set.
hhp
A 610,000 unit em seems excessive, even for the reasons you describe. For instance, given an output device with 3000 dpi resolution (typical high resolution), a 10-inch tall character would be rasterized to no more than 30,000 pixels, less than 1/20th of the available resolution in your font. You would not reach a one-to-one ratio until the character was over 20 inches tall. Go ahead and use 610,000 if you can, but 30,000 will probably be enough, and well within FontLab’s limits. I seriously doubt whether the difference will be visible, or even measurable, on typical output devices.
here’s the full charset for Goudy Initials, one of our best-selling Lanston fonts:
http://www.myfonts.com/fonts/lanston/ltc-goudy-initials/regular
The UPM size in the OpenType/TrueType specification is limited to 65,535. That is a limitation of the format. However, point coordinates in FontLab Studio are also limited to 65,635, which is a limitation of our application. Therefore, it’s impractical to work even at a UPM size of anything close to 65,535. However, I pretty much feel that a UPM size of 10,000 should be OK for you. If not, try 20,000 or 30,000.
A.
Cool looking font. Reminds me of the Möbius strip. Actually that’s how the infinity (∞) should look like for that typeface :^)
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